Aquarius screenshot

Aquarius

(working title) is project born with the idea of using no stored raster graphics, and allowing creatures to grow procedurally.

Download Demo (windows)
Updated 11.04.09

Saga City

A physics-based, 2d action platformer involving robots. I use a layering system that allows for complex, but efficient sprite animations. Normal-mapping is possible with the use of my Max render script. I've stopped working on this project for now, and it's been left as an unfinished prototype.

Download Demo (windows)
Updated 06.30.09

Sprite Render Script for 3ds Max

This is a script that renders 3d animation frames into a sprite sheet. I developed it to explore some ideas for using sprites in new ways, such as animating parts of a character separately and attaching them together using animation data exported from 3dsMax. Bump-mapped sprites become possible if you export a heightmap along with the sprite sheet and use it to generate a normal map.

Artwork

This section has a few of my drawings and 3d renders.